The Application Of Learning Using Animated Video Applications To Improve Mathematics Learning Outcomes Of Grade VI Students Of SD Negeri 018 Rambah

  • Aditya Gusman Nugroho
  • Nauli Tama Sari STKIP Rokania

Abstract

This study aims to improve the ability of class VI students of SD Negeri 018 Rambah in understanding Fraction Count Operation material in mathematics learning using Animation Video media. This research is a classroom action research consisting of 2 (two) cycles, each cycle consisting of 4 (four) ) stages. Cycles I and II each consisted of 3 meetings. The research subjects consisted of sixth grade students of SD Negeri 018 Rambah. Data on the ability of students to understand fractional arithmetic operations were collected using observation sheets and tests. Based on the results of data analysis, the average post-test score in the first cycle was 70.24 with the percentage of students achieving the Minimum Completeness Criteria (KKM) of 67% . In the second cycle, the average post-test score was 83.57 with the percentage of students who achieved the Minimum Completeness Criteria (KKM) of 86%. The results showed that the application of animated video media had an effect on increasing mathematics learning outcomes for fractional arithmetic operations.

Downloads

Download data is not yet available.

References

Deporter, B & Hernacki. 2005. Quantum Learning. Bandung: Kaifa
Ferry, dkk. 2019. Peningkatan Hasil Belajar Biologi Siswa Melalui Penerapan Media Video Animasi Tiga Dimensi (3D). J. Pedagogi Hayati.3(2), 1-11.
Kemmis, S. & McTaggart, R. 1988. The action Research Planner. Victoria: Deakin University Press.
Mayer, R.E & Moreno, R. 2002. Animation as an aid multimedia learning. Educational psychology review.14(1), 87-99.
Nurhasanah, Siti dan Sobandi. 2016. Minat Belajar Sebagai Determinan Hasil belajar. Jurnal Pendidikan Manajemen Perkantoran (JPManper).1(1), 128-135.
Nusir, s., alsmadi, i., Al-kabi, m., & sharadgah, f. 2012. Studying the impact of using multimedia interacktive programs at children ability to learn basic math skills. Acta Didactica Napocensia.5(2), 17-31.
Somawati, Ni Wayan. 2021. Penerapan Model Pembelajaran Group Investigation untuk Meningkatkan Hasil Belajar Peserta Didik kelas IX.4 semester I SMP Negeri I Banjarangkan Tahun Pelajaran 2019/2020. Jurnal inovasi penelitian pendidikan dan pembelajaran.1(1), 1-8.
Sudjana, N & Rivai, A. 2005. Media Pengajaran. Bandung: Sinar Baru Algesindo.
Sukiyasa, K & Sukoco. 2013. Pengaruh Media Animasi Terhadap Hasil Belajar dan Motivasi Belajar Siswa Materi Sistem Kelistrikan Otomotif.Jurnal Pendidikan Vokasi.3(1), 126137.
W. S. Anwar, W. Liliawati, J. A. Utama. 2013. Penerapan Pembelajaran konseptual Interaktif dengan menggunakan Media Animasi Untuk Meningkatkan Penguasaan konsep IPBA dan Mengetahui Profil Aktivitas Siswa SMP. Jurnal Wahana Pendidikan Fisika.1.(1), 37-47.
Yunita, L. 2017. Pengaruh Penggunaan Media Animasi Terhadap Aktivitas Dan Hasil Belajar Siswa Pada Materi Sistem Pencernaan di SMP 1 Darussalam. Skripsi. Banda Aceh :
Fakultas Tarbiyah Dan Keguruan Universitas Islam Negeri Ar-Raniry Darussalam.
Published
2021-11-03
How to Cite
NUGROHO, Aditya Gusman; SARI, Nauli Tama. The Application Of Learning Using Animated Video Applications To Improve Mathematics Learning Outcomes Of Grade VI Students Of SD Negeri 018 Rambah. Indonesian Journal of Basic Education, [S.l.], v. 4, n. 2, p. 183 - 190, nov. 2021. ISSN 2615-8523. Available at: <https://e-jurnal.stkiprokania.ac.id/index.php/IJOBE/article/view/472>. Date accessed: 01 may 2024.