APLIKASI PENDEKATAN ACTIVE LEARNING TERHADAP KEMAMPUAN PERMAINAN MINI BRIDGE SISWA KELAS IV SD NEGERI 004 RAMBAH SAMO
Abstract
The meaning of this research to increase the mini-bridge game ability of class 4 th SD Negeri 004 Rambah Samo. The method used in this research is an quasi experiment that give active learning aplication to rise mini-bridge game ability. The research data shows that, the pre-test mini-bridge game ability is 31,51 percent is lower, and post-test bridge game ability is 56,67 percent is lower. Analysis data indicates that t-count > t-table is 23,32 > 1.645, it meant that the
increasing of active learning aplication against mini-bridge game ability. The increasing of mini-bridge game ability of student is 25,51 percent. Conclusion, the increasing of active learning aplication against mini-bridge game ability of student class 4 th of SD Negeri 004 Rambah Samo.
References
Cahyo, Agus N. 2013. Panduan Aplikasi Teori-teori Belajar Mangajar Teraktual dan Terpopuler, Jogjakarta: DIVA Press
GABSI. 2015. Mini Bridge. Jakarta
GABSI. 2015 Modul Mengajar Bridge. Jakarta
Jurnal Pendidikan Jasmani Indonesia, Volume 7 Nomor 2 Tahun 2010:
Jurusan Pendidikan Olahraga Fakultas Ilmu Keolahragaan Universitas Negeri Yogyakarta
Maolani, Rukaesih A, Ucu Cahyana. 2015 Metodologi Penelitian Pendidikan, Jakarta: PT RajaGrafindo Persada.
Sudjana. 1992. Metode Statistika. Bandung: Tarsito.
Tampubolon, Saur. 2014. Penelitian Tindakan Kelas. Jakarta: Erlangga